Matthew Foran |
Graduate Student, Virginia Tech, Bradley Department of Electrical and Computer Engineering, 24061, Blacksburg, VA, USA. | Naveed Nekoo |
Graduate Student, Virginia Tech, Crofton Department of Aerospace and Ocean Engineering, 24061, Blacksburg, VA, USA. | Wade Foster |
Graduate Student, Virginia Tech, Crofton Department of Aerospace and Ocean Engineering, 24061, Blacksburg, VA, USA. | Jean-Michel Fahmi |
Graduate Student, Virginia Tech, Crofton Department of Aerospace and Ocean Engineering, 24061, Blacksburg, VA, USA. | Nazmus Sakib |
Graduate Student, Virginia Tech, Crofton Department of Aerospace and Ocean Engineering, 24061, Blacksburg, VA, USA. | Craig Woolsey |
Professor, Virginia Tech, Crofton Department of Aerospace and Ocean Engineering, 24061, Blacksburg, VA, USA. |
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Abstract:
Quadditch, or Quadrotor Quidditch, is a multi-player game in which human operators each control a drone using a gaming controller and an augmented reality, first-person-view (AR/FPV) interface. The game provides an engaging mechanism for education and outreach using aerial robotics. Quadditch is also a useful tool for human factors research. As a competitive game, it provides direct, objective measures for the effectiveness of technology features. Combined with subjective measures, such as those familiar to the flying qualities community, such data can be used to improve AR/FPV robotic system interfaces and the training required to use them effectively. The Quadditch hardware and software architecture is presented along with plans for continuing research.
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